Sunday, December 11, 2011

Social gaming

  • You go freemium
  • You can collect from 1 to 3% at most with an ok application from your user base
  • You can collect from 3 to 6% with an outstanding application
  • You can increase by 20-25% your revenue with brand advertizing
So all that is not particularly rosy.
  • Number of social user indicates saturation
  • Time spent on social indicates saturation
  • Low return for time spent
 Social is dead we have a bubble, long live post-social!

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